A16z-backed Christian app, 25M+ downloads

Glorify

TimeframeSep '24 – Jul '25
Glorify devotional reading screens, light and dark

Before situation

Glorify had hundreds of thousands of users and a product growing faster than its design foundation. The motivational system was basic, the paywall was a rigid block, and multiple new features were in flight simultaneously. The team needed someone who could walk in, understand the product fast, and contribute across multiple workstreams from day one.

The daily worship home screen beside a profile screen showing streaks
The original Glorify Plus paywall, a single dark upgrade screen
Onboarding screens inviting the reader to plant a seed and grow closer to God

My role

Across 10 months, the work covered five workstreams. Redesigned the gamification system to give users a stronger sense of progression and reward. Rebuilt the monetization system as modular, test-friendly components with contextual upgrade prompts. Designed the AI companion from scratch to feel like a supportive spiritual guide. Led a full UI refresh across the core app. Designed a referral and sharing program to reduce paid acquisition cost. Alongside all of this, cleaned up the design system to unify patterns across the app.

Paywall screens overlaid on a photograph, unlocking Glorify Plus content
A dark upgrade screen beside the light pricing and plan comparison
Reviews and a closing prompt asking whether the reader is ready to go deeper

The Result

The monetization redesign improved free trials, trial-to-paid conversion, and renewals. The gamification redesign made spiritual habits feel more rewarding without relying on traditional streak mechanics.

Gamification screens: a tree that grows with the reader's faith, and a journey summary
Phones mounted in a row on a studio wall, showing the redesigned screens
Dark screens showing a circular progress ring and reading statistics

Business impact

When multiple workstreams ship in parallel without slowing each other down, the team gets more than just screens. Across 10 months, monetization moved the numbers, gamification kept users coming back, and the design system left a cleaner foundation than what existed before.

Two devotional screens on a warm orange gradient
Light screens listing devotional intentions and prayer topics
List screens for browsing devotionals across the redesigned app
Mateusz Szymkowicz

Before you redesign the product, find out what is actually holding it back.

Send me a link and a few lines about what is not working. I will review it before the call, so we can start with a diagnosis.

When it comes to designing incredible products, Mateusz is your man. The quality of his work is impeccable and he truly delivers well thought out solutions.
Dave Rosen, FounderX-Team, a remote tech community powering teams at Riot Games, FOX, and Kaplan